Maxwell and his twin sister Lily (introduced in Scribblenauts Unlimited), are having a typical sibling argument about which superhero is the best, and they decide to settle it by combining their powers: the former writing “Gotham City” onto a page of his magic notebook which creates anything he can think of, and the latter using her globe of teleportation to take them there. The story unfolds in typical comic book fashion of course, panels and all. 5th Cell manages to escape the latter, at least. There’s a couple of pitfalls in such an undertaking, chiefly in the possibility of undermining the gameplay by handing the player too many crutches in the form of superheroes and their associated powers, but also in not treating the subject matter with the reverence fans expect. Scribblenauts is a franchise that prides itself in centering its gameplay around the player’s imagination, so it’s interesting to see this latest edition willingly borrow from the decades of storytelling found within DC Comics annals for Scribblenauts Unmasked: A DC Comics Adventure.
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